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Guitar Hero at 20 – The Plastic Guitar That United Generations Among Rock Generations

It has been 20 years since the legendary game first launched in North America, offering players everywhere the tools to become a rock star. Figuratively speaking, though you'd be hard-pressed convincing anyone who's mastered Free Bird’s four-minute guitar solo before an enthusiastic crowd of friends.

Developed by the developers, Guitar Hero gave players a plastic guitar peripheral to follow coloured notes scrolling down the screen synchronized to a song. Each riff corresponded to specific notes, producing the sensation of an authentic live show.

Harmonix previously tried its hand with rhythm games prior to teaming up with RedOctane, which was acquired by Activision during the mid-2000s. Collaboratively, they laid the groundwork for a surprising billion-dollar series that had a significant influence on numerous of the artists included, showcasing decades-old groups to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO of Harmonix, remembers the early budgetary hurdles of licensing the recordings – even though initial releases mostly used rerecorded tracks.

“We reproduced all the music since the dollar figure prohibitive,” he explains. “Despite having the necessary permissions alone, it was nearly impossible. We failed to secure acts such as the Who – the publisher had virtually no money, and our team was fairly certain it would fail. However, when the game became a hit, album purchases and radio play increased, everyone wanted to participate.”

He adds: “Among the remarkable aspects was how many mothers and fathers reached out expressing gratitude for introducing their kids to the songs they loved. It evolved into a multigenerational thing.”

Classic Rock Gains Younger Fans

Irish group one featured act included Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon remembers the way the game brought older hits back into vogue: “The game offered a larger, younger audience. Typically this had been considered outdated material, however when it was included in the game and teenagers were finding it, suddenly it was cool. This validated the genre, and got rid of the ‘dad rock’ tag. It gave all our music a new life.”

At that time, the Answer’s first record was still unreleased stateside, meaning the game served as a primary platform of discovery for the group as they went on US tour opening for AC/DC. “The roadies had on the song during travel, and several recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles and Lasting Impact

Music's heavyweight names soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles that focused on their music collections and related lore, visuals and rock’n’roll mythology. For example, the Aerosmith edition, reportedly to have made the band more money than any of their records. It moved well over half a million copies upon release, and sales of Aerosmith’s music saw an increase of up to 40% at a time when the music business faced decline.

The series still motivates nimble-fingered fanaticism within the community. Recently, an online personality completed an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song popularized through Guitar Hero – on Clone Hero, a no-cost alternative with similar gameplay and extensive customisation options. This track is difficult even in expert mode, let alone performed at double speed and without missing every one of its near 4,000 notes. They claimed requiring months of practice of practice.

“The game is a fun, fantasy thing. If you play other games, that doesn’t mean you should pick up a real gun and go to war,” says DragonForce guitarist the artist.

The band had already completed a profitable run before their hit was featured in the third game, yet he explains it made them a household name. “I recall our distributors calling to tell me that we were records were moving like crazy,” he shares. “It exploded on the subsequent tour, and we were playing just before top acts at the event.”

Indeed, the band's visibility from Guitar Hero was so immense that it has threatened to overshadow everything else the band has done. Recently, the song featured in promotional material for Despicable Me 4. “Previously I thought differently, but I’ve made peace with it,” he admits. “Should you just listen to a single track, that's fine – everyone’s got their own musical journey and I’m glad we’ve been part of people’s lives”.

Enduring Legacy of a Plastic Guitar

The best marketing, be it for automobiles, apparel or games, goes further mere transactions – it inspires a desire. Was the game able to tap into that? “That’s exactly what our team aiming to achieve,” he confirms. “That thrill of performing as a rock star in the spotlight. From day one, the creators believed there’s an instinctive urge to create songs, and their goal was to leverage innovation to allow people to participate”.

Most installments came out over a mere five-year period between 2005 and 2010, featuring derivative titles such as the DJ version, complete with a turntable controller, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments waned, aside from a short-lived revival several years later.

Titles such as Clone Hero and newer releases have maintained the scene active, with expectations of something from the founders in development. Recently formed developers has entered production on their first music game. Original co-founders are both involved as special advisers. Are gamers prepared to welcome another game in the spirit of the classic?

“Our team believed such titles might become like Madden where you can update every year,” Dornbrook says. “With abundant new music it could remain evergreen, so I’ve always been hopeful. There’s no reason for it to continue for future fans.”

Written by

David Garcia

Aria Vance is a seasoned journalist and cultural analyst with over a decade of experience covering global affairs and societal trends.

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